![]() Destroying all eighteen blocks awards Major Havoc an extra life you may also notice that the first number to the right of the text "ENTER RED WARP -" at the bottom of the screen shall increase or decrease as you roll the trackball and once you have pushed either button to launch the ball the second one will do it instead. While all this is happening you can play the Breakout minigame in the bottom-right corner of the screen by using either button to launch the ball and the trackball to move the paddle left and right - and the six blue blocks are worth 1 point apiece, while the six green ones are worth 4 points apiece, and the six red ones are worth 8 points apiece. ![]() ![]() Once you've inserted your coin into the cabinet of Atari's 1983 3-dimensional shooter/ platform arcade game Major Havoc, and pressed the Start Button, you shall get treated to a short cutscene of Major Havoc bidding farewell to the five scientists who cloned him and getting into his "Catastrofighter", then blasting off through a triangular wormhole the game will then zoom out on the above screen, which displays the first level's objective ("DESTROY FISH ROBOTS") as six spheroids and the first base ship fly down towards the Catastrofighter (the Bosconian-style condition indicator at the top of the screen will change from "GREEN" to "YELLOW" to "RED" as it does so) then stops once the range descends to 32 and indicates the enemy type as spheroids.
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